section-14: Did you ever get the streaming issue figured out?

Not yet! I haven’t had a chance to set anything up. D:

SO, a few weeks ago I started going to a hackerspace in town [because, y’know, there is a ton of cool stuff there and the people are pretty nice]. I designed a model, which was to be printed with one of their 3D printers. Some issues arose during the slicing process, so I kind of gave up on this model. However, one of the dudes there was nice enough to print my model with their own printer [a pleasant surprise yes].

/end of story time


i just wanted to clarify some things

artists know the risk they are taking when they post their art online. people are inevitably going to take it apart, color edit it, flip it around or otherwise post it uncredited.

saying that an artist shouldn’t post their work if they don’t want it bastardized is probably the stupidest stance on this subject you could take. if all artists followed this line of reasoning, there would be no art on the internet. 

when an artist posts their work, they are trusting you to enjoy it respectfully. and when you betray that trust either knowingly or unknowingly, it’s like saying the artist’s time, skills and thoughts aren’t worth anything.

you are NOT entitled to an artists work just because they decided to trust you enough to share it with you.

an artist is within their right to feel upset that someone has used their work in a way they never intended it to be used. they are within their right to ask for it to stop and not happen again.

just because it’s “bound to happen” doesn’t mean it’s any less deplorable.

(via isvoc)

art, mass production, and you


I think one of the most fundamental misapprehensions people have about the value of commissions is that no one really gets told how mass production defrays costs to the consumer. So, when they see the prices for custom artwork online, they expect the retail prices they see in…

Anonymous: This is probably going to be a useless note, but I would just like to inform you that I think your creations are incredibly inspiring. I have enough sculpting skill to create something -like- your creations rather than buying them and would probably rather do so (since making neat things for keeps is one of my drives in life), and even though I'd never try to outright copy you (and am unlikely to even sell my works), I wonder how you feel about just providing that seed of inspiration.





Wow, anon(s) bringing the complicated questions today.

This is another issue that most artists find themselves facing at some point.  Inspiring others feels awesome. It means a lot to me when people say that, and I think most creatives would agree with me.

But sometimes it crosses a line.  People go from being inspired to outright copying your work.  Sometimes they don’t even realize they’re doing it. I once emailed someone who had studied my designs and was attempting to make their own Beastlies.  It’s not always easy to find a polite way to send that “Please stop doing this so we don’t have to get lawyers in the mix” email, but I tried to encourage her to find her own style instead of just ripping off the style that I had spent six years creating and refining.  She responded by saying that her work looked like mine because “clay is a very limiting medium,” so she couldn’t possibly help making copies of Beastlies.  That kind of crazybrain bullshit nonsense becomes a real problem for artists: People can get SO inspired by one person’s work that they can’t see past it to ever work on anything that’s actually their own.

So you know… Make stuff! Have a great time! I’m delighted to have been inspiring in some way! But keep in mind that just not trying to copy someone isn’t always enough. You actually have to outright TRY NOT to copy other artists.  I do. Everyone does.  It’s an essential part of being a creative person. 

Great answer to a complicated issue.

Its sometimes tough to define the differences between inspiration and emulation, but its important to keep trying to do just that.

Because I’ve been watching cooking shows while I paint, to me its a bit like having a brilliant meal at your favorite restaurant. It was amazing, and you’re inspired to cook. Brilliant!
Inspiration: You take a striking aspect of the dish (say, the use of a particular spice) and attempt to incorporate that into one of your own tried-and-true recipes.
Emulation: You attempt to re-create the dish in its entirety.

The food comparison breaks down here a bit in that most people don’t then hang out a shingle and proclaim themselves a professional chef with the same frequency as I’ve seen in the art community.

The origins of that dish you attempted to remake are a total mystery to you. It may have been based on the chef’s grandmother’s cooking, by childhood memories of similar meals with family and friends, informed by experimentation with ingredients and refined by education and endless practice.

In trying to emulate that piece, not only are you robbing yourself of the ability to grow through your own process, your copy will never have the ability to speak to people the way the original does because you’ve no earthly idea what’s gone into it…. and that process isn’t yours.

Saying ‘clay is a very limiting medium’ is like saying ‘there are only so many ways to make pasta’. Its as deluded as it is silly (and my Italian friend would probably throw something at you).

You absolutely have to actively try to find a distinct style for your own work. Actively trying to make something that is genuinely different (and no, gluing sparkles on someone else’s design doesn’t count - yes, someone tried that) is an important part of the process because it involves thinking critically about your work.

Ask some friends you can trust to be honest. Where possible, ask artists you admire for a critique (and be prepared to gracefully accept what they say).
Be inspired, but make sure the root of your work is still you.

I really wish this behavior would stop.  And I really wish the apologists (who are usually the culprits) would not defend it.  A copy is a copy.  Inspiration is inspiration.   I’m INSPIRED by other artists who create, INSPIRED TO CREATE…not to copy what they are doing.

Come up with something of your OWN, something to be proud of.  Don;t take the easy way out.  I promise it’s more rewarding. Harder, yes, but the best things always are. 

Great discussion.

I’m tired of being disappointed in people over this issue. I’m tired of seeing it happen, trying to give it a little time in case it was a fluke but come back and see it’s gotten worse- and when i have to address it, the response i always get is flat out denial or anger or totally not understanding what is being said. Then a few months later they will try to interact with me like nothing happened.

It gets a little disturbing at times with dealing with this so often-  to see how the human mind works and what gymnastics it will do to protect itself from criticism. But thats why these people steal- if they had the capacity to listen to stuff that doesnt feel all that good but is important, they would have the means and motivation to improve their work, be self aware and wouldnt need to leech from others and use others ideas as a crutch. People want the attention and praise that comes with making a decent piece of work but they dont want to see that it took  30+ years to get to that point. They like the idea of being a working artist who charges a living wage but dont see that it took 10 + years of paying dues to get enough people to care about their work so that they could quit their job. They want the attention and they want it now and do not care if they have to do some really shady things to attempt it. Because they are a nice person and after all, nice people dont do these things right? Therefore they did not do them. Even if they did.

But yeah overall im just very very tired of being disappointed so often!

Anonymous: What causes the price to be so expensive? (not in a bad way im just curious)



It’s a fair question (when asked nicely), and it’s one that artists get a lot (though often asked not so nicely).

Pricing your art can be one of the more stressful parts of the job, especially when that art is your sole or main income.  There are a few main factors to consider:

First, materials.  Pretty basic logic there. How much did you spend to assemble the materials necessary?

Second, time. You basically have to work out what would be a good hourly wage for your work.  If you spend a bajillion hours on something, that has to be taken into account when you price it.

Third, knowledge/experience/expertise. This is the weird nebulous part of pricing.  You have to consider all the hours of practice, refinement, failures, and development that goes into each piece and your style and skill overall.  Magweno put it well in a response to someone on DA:


Original art is expensive.  I actually had the Gubbin bases cast in resin because it means I can charge $125 for them instead of the higher price I would need to charge if I’d made each one from scratch without that base.  I had initially been hoping to sell each for a bit less, but I got too wrapped up in doing extra details on the paint job, so the hours I invested started to lengthen a bit.

Anyway, I hope that helps!

Magweno hit it out of the park with that DA response!